![]() Upon completing the Duty Roulette: Expert, you will be awarded the following Key Item:Īdventurer’s Effects - A simple leather satchel belonging to an adventurer no longer adventuring in the corporeal realm. At this point you should already be working on your unlocks so typically you should be working on these either for story progression or as part of your daily grinds. Each dungeon will require you to be Lv 50 and have a minimum iLvl of 90 to enter. Now with all that said you will need to have completed at least one run through of Keeper of the Lake, The Wanderer’s Place (Hard), and Amdapor Keep (Hard) to unlock Duty Roulette: Expert. During this time I would suggest running fates around Mor Dhona as it gives you extra opportunities to earn Alexandrite and can help to speed up the process. Typical wait times for this duty can be anywhere from 11 to 17 minutes but in my experience can also take as little as 9 minutes to as much as 45 minutes. After accepting the quest you will then need to join a party using the Duty Finder to complete a Duty Roulette: Expert. This is a daily quest that can be accepted once a day, obviously, and becomes available to accept each day at 8:00am pst. Objectives: Obtain a sack of adventurer’s effects by clearing a dungeon via Duty Roulette: Expert. The key item can be obtained by clearing a dungeon via Duty Roulette: Expert. The personal effects of your slain peers are likely to be found where the deadliest creatures in the land prowl. Though you cannot help but be suspicious as to her motivation, you must do as bid if you would be king of your kitchen. Upon speaking with Brangwine, she will give you the following quest:ĭescription: Brangwine is willing to give you a Mysterious Map in exchange for essentially robbing the dead. Her coordinates will be 22x and 6y on your map. You can find her by a vegetable stand located between the “Summoning Bell” and the tent where you can repair and buy gear. The first way to obtain your maps is to speak with a “charming” older woman, named Brangwine, who is located in Revenant’s Toll in Mor Dhona. As you can see, it’s a better use of your time. Doing this allows you an easy way to get a Mysterious Map, improve your gear through Poetic Tomes, get more Soldiery Tomes to spend on maps and also provides the chance to get higher level crafting mats. Now you might consider just handing in Soldiery Tomes to get your maps, but if you’re currently in the process of gearing up your character, I’d recommend also doing the daily quest as you’ll also be earning Poetic Tomes that can go towards i120 gear. One involves a daily quest with hand in and the other requires you to spend Soldiery Tomes. There a couple ways you can go about obtaining Mysterious Maps. The focus of this guide is to cover the methods for obtaining Mysterious Maps, locations of where you will need to go and the monsters you will have to battle to win your much needed Alexandrite. Your other option, and possibly your most guaranteed one, is to obtain and use Mysterious Maps. You can grind fates much like you did for Atma or you can perform hunts and spend 200 allied seals per Alexandrite. The game gives you a few options to obtain Alexandrite and what course you choose is entirely up to you. To further upgrade your relic weapon to Novus you will need to obtain 75 Alexandrite and use that to infuse your weapon with the power of materia. Congrats on your shiny new i100 weapon! Now on to the next grind. We feel this may be interesting to some players so the map can be found below along with a few screenshots.So you’ve just completed your final book of challenges and upgraded your relic weapon to Animus. Thanalan 1.0 Before the destruction of the world by Bahamut at the end of the Seventh Umbral Era the region of Thanalan looked very different. Region Central Western Eastern Southern Northern Clicking on a map will give you a larger version. We ask that you do not link directly to these maps as they use a lot of bandwidth. The region connected to the The Black Shroud and Mor Dhona regions as well as Limsa Lominsa via a ferry. The region is home to the Amal’jaa beast tribe and their fire based primal Ifrit. ![]() Each area has its own distinct features and is designed for a different level range. It is one of the three starting regions and is divided into five areas, which are Central, Western, Eastern, Southern and Northern Thanalan. Thanalan is the desert region located outside the city of Ul’dah.
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